The month is almost over and it's been a month since my last blog post. I figure that I need to write something. I want to stay active here, even if just for myself. So this update is just going to be some random thoughts.
Julie (my wife) and I love Plur1bus. It is an awesome show - almost a zombie apocalypse, but with a really unique twist. The first season is on Apple TV streaming service and I highly recommend it.
I am trying to get out of my funk and find some people to role-play with. I still can't really travel, and even if I could, 17 inches of snow on the ground outside is a substantial barrier. So, I reached out to one of the local DM's and asked if I could join a game remotely and he agreed.
I joined his Legend In The Mist campaign. They had only played (I think) twice before. I was able to jump right in, and I had a really good time. So, there's that.
I've also been playing a play-by-post narrative only role-play with AI. I'm using the Game Master bot at https://perchance.org/ai-character-chat. It's completely free, and the results are frankly, almost frightening - they're so good. It's provided a welcome distraction as I struggle with a bit of New Years depression.
I have one role-play set in Stardew Valley and the residents of Pelican Town, and another set in the DC Universe in Metropolis. I have an original character called Parsec. I didn't create the character prior to the role-play. I went in blind and let the AI help me tell my origin story. It worked great.
My success with PerchanceAI has me thinking about Solo Journaling RPGs. I think that I might enjoy them if I can find the right one.
No new RPG design work to report. I just haven't felt the motivation. However, if I do get into Journaling, I think that Little Colony could be redesigned as a Journaling game. So, I do have that bouncing around in the back of my mind.
Regards,
Jeff

This is off topic, but I just wanted you to know that I have discovered A+ Fantasy and I really like it. My kids are also excited to give it a spin. Thanks for sharing your game design work with hobbyists! ---Ewan Cummins
ReplyDelete