#24 Hamlet: The Village Building Game
In Hamlet players work competitively to add buildings (represented by tiles) to a growing village. The hamlet (which is apparently what a town is called before it has a church) is a shared puzzle on the table. All players work to contribute. The goal is to add structures to the hamlet to strengthen it's infrastructure. You need a woodcutter and a stone mason and stuff like that.
Building resources are limited. If I have built the only woodcutter's hut in the hamlet, then other players will have to come to me to get the wood they need to complete their buildings. This gives me points. But, while I might have the edge in wood production, I may have to go to my opponent to get stone or coal.
The shared resource economy is really interesting and the game play feels like many of those real time strategy city building video games that you might have played. I love that.
The buildings and other structures are all irregular shapes that fit together in different ways. So, our little hamlet is different every time we play. The end goal is to complete the construction of a church. Once this is done, the hamlet is now a town and the game ends.
Players get points for the buildings they completed and for how much they contributed toward the completion of the church, and the player with the most points is the winner.


This looks like something I would enjoy. I like the puzzley, tile layers.
ReplyDeleteIt really does feel like those RTS kingdom building computer games, but without the threat of combat. If you like those, I think you'd like this.
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