Tuesday, September 30, 2025

Hero Types for High Five

Plans for High Five version 2:

  • Change Hero / Villain Dice to Initiative Dice
  • Place Initiative Dice resolution mechanics in the combat section
  • Include an option to use Initiative Dice outside of combat
  • Place optional rules for non-binary task resolution near the end of the document
  • Create a Hero Type power hierarchy
  • Use the Hero Type categories to create random hero creation tables

Hero Types:

The listings below will allow players to roll a Hero Type randomly. If using the optional Hero Type Hierarchy rules, the Hero Type shown in parenthesis is that Hero Type's weakness.

[1-2] Table A
[1-2]  Armor (Stealth)
[3-4]  Sensory (Magic)
[5-6]  Machine (Heat)
 
[3-4] Table B
[1-2]  Heat (Cold)
[3-4]  Cold (Armor)
[5-6]  Stealth (Sensory)
 
[5-6] Table C
[1-2]  Mundane (Psychic)
[3-4]  Magic (Mundane)
[5-6]  Psychic (Machine)
  
 
Offense Maneuvers and Hero Types
When performing an Offense Maneuver against an Opponent that is weak vs your hero type, treat your level as one level higher.

Also, if your H5 roll for the Offense Maneuver is Doubles, the Maneuver results in an instant KO.

Defense Maneuvers and Hero Types
When performing a Defense Maneuver against an Opponent whose Hero Type you are weak against treat your level as one level lower.

Also, if your H5 roll for the Defense Maneuver is Doubles, the Maneuver fails.

Summary:

The first bullet-point changes are about making the initial task resolution mechanic more accessible. I received some feedback that the task resolution rules as written are cumbersome and a little hard to grok.

The Hero Types hierarchy idea is mostly because I have been playing a lot of Pokémon Pocket TCG on my phone. The whole idea just seems very "superhero" to me. Also, each type can imply a thematic superhero build that I can use to create random character creation tables.

The plan would be to include Hero Types right at the start to facilitate random Hero creation, but to save the Hierarchy/Weakness rules for later as an advanced option.

What do you think?


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